Noema

Timeline

36 hours

Team

Chavi Sharma
Simran Deshpande
Olivia Ho

My Role

Product Design
UX Design
Prototyping

Outcome

πŸ₯‡ 1st Place
UX Laurier
Designathon
Noema Explore Paths screen
Noema guided reflection screen
Noema Growth Dashboard screen
01Explore
β†’
02Reflect
β†’
03Grow

What if growth made people feel more capable, curious and like themselves?

Design for growth that makes people feel more capable, more curious and more like themselvesβ€”rather than simply better, faster or more organized.

We chose to design for emotional growth instead of another productivity system.

Rather than helping students become faster or more organized, we focused on helping them build clarity, confidence and self-awareness.

For Noema, growth meant understanding your interests, recognizing what feels meaningful and becoming more confident in the decisions you make.

Traditional growth
  • Work faster
  • Complete more
  • Stay organized
  • Measure output
β†’
Noema’s growth
  • Build clarity
  • Explore curiosity
  • Notice patterns
  • Understand yourself

Students are asked to choose their future before they have had space to understand themselves.

Students are constantly asked

β€œWhat do you want to do with your life?”

But many have never been able to ask

β€œWho am I?”

Students often choose paths based on grades, family expectations, peer pressure or what feels safe.

The problem is not that they lack options. The deeper problem is that they lack meaningful ways to connect those options back to themselves.

Sofia is curious and capable, but overwhelmed by the pressure to choose.

Sofia student persona showing her background, goals, frustrations, influences and biography

Sofia is a Grade 10 student interested in people and creative work, but she cannot clearly explain what that means for her future.

When she feels unsure, she:

  • Googles career options

  • Looks through university programs

  • Asks parents and counsellors

  • Compares herself to friends

These sources give Sofia more information, but they do not help her understand what different paths actually feel like.

Key tension

Sofia is not asking for more information. She is asking for clarity.

Students feel lost because structured exploration and reflection are missing.

01

Options are everywhere

View insight β†—
01

Students already have access to career lists, university programs and online information.

02

Experience is limited

View insight β†—
02

Most tools describe a field without helping students try a small piece of it.

03

Reflection is missing

View insight β†—
03

Students rarely receive support to notice what energized, challenged or interested them.

Most career tools

Help students plan their future.

Noema

Helps students understand themselves before planning it.

How might we...

How might we help high school students experience different paths and reflect on what resonates, so they can build self-awareness before making major academic or career decisions?

This question became the foundation of our solution.

We explored broadly before becoming ruthless with scope.

At first, we considered several possible directions for the product.

Mentor matching

Student community

Skill challenges

Career quiz

Journaling app

Teacher dashboard

Because this was a 36-hour designathon, we had to protect the core behaviour and remove anything that distracted from it.

Our decision

Narrow the product to two connected features that could move a student from confusion to clarity.

What is the smallest product that could help a student move from confusion to clarity?

Feature 01

Explore Paths

Students experience different fields through real stories and small hands-on activities.

+
Feature 02

Growth Dashboard

Students reflect on those experiences and receive insights about their interests, patterns and preferences.

Explore→Reflect→Grow→Explore again

Two features create one continuous growth loop.

Feature 01

Explore Paths

Helping students become curious through action, not passive browsing.

Noema Explore Paths interface displayed inside a mobile device

Students try small pieces of a field.

Students can explore paths such as Design, Psychology, Business, Technology and Media.

Each path includes:

  • A simple explanation
  • A real student story
  • A mini activity
  • A reflection prompt

We did not want students to simply read about careers. We wanted them to experience a small part of a field and notice how it felt.

β€œTry this for 10 minutes. See how it feels.”
Feature 02

Growth Dashboard

Helping students turn individual experiences into self-awareness.

Noema Growth Dashboard interface displayed inside a mobile device

Growth becomes visible through patterns.

The dashboard includes:

  • Explored paths
  • Reflection history
  • Personal insights
  • Journal prompts
  • Weekly growth summary

The dashboard does not measure grades or productivity. It helps students understand what energizes them, challenges them or feels meaningful.

β€œYou seem to enjoy creative problem-solving. Want to explore Media next?”

Each step transforms a small experience into a clearer sense of self.

01

Open Noema

Sofia begins a calm, low-pressure session.

β†’
02

Choose a path

She selects a field that feels interesting.

β†’
03

Try an activity

She experiences a small piece of the field.

β†’
04

Reflect

She notices what felt exciting, difficult or meaningful.

β†’
05

Receive insight

Noema identifies a personal pattern.

β†’
06

Explore again

She receives a suggested next path.

Onboarding β†’ Explore Paths β†’ Path Detail β†’ Mini Activity β†’ Reflection β†’ Growth Dashboard β†’ Weekly Insight

We designed Noema to feel safe, reflective and pressure-free.

01

Weekly, not daily

Students already have enough pressure. Noema is a low-pressure weekly ritual rather than another daily obligation.

02

Guided reflection

Guided prompts help students reflect without the pressure or ambiguity of a completely open journal.

03

Insights, not scores

Noema avoids ranking students and instead provides gentle signals that help them notice personal patterns.

04

Student-owned reflection

Teachers may support adoption, but private reflections remain student-owned to protect trust and honesty.

The moving prototype communicates the complete product loop.

I used the prototype to show how exploration creates experience, reflection creates self-awareness and insights guide the next action.

Open the live prototype β†—

Five screens bring the Explore β†’ Reflect β†’ Grow experience to life.

In 36 hours, validation had to be lightweight but intentional.

We did not have time for formal usability testing. Instead, we used rapid feedback throughout the designathon.

01

Mentor critique

View insight β†—
01

We assessed whether the concept clearly responded to the original growth prompt.

02

Peer feedback

View insight β†—
02

Other participants helped us identify unclear parts of the flow and presentation.

03

Rapid team review

View insight β†—
03

We repeatedly checked whether each feature supported the core product loop.

04

Judge feedback

View insight β†—
04

The judges responded strongly to the focus on self-understanding before decision-making.

What validated the direction

Noema felt different from traditional career tools because it prioritized self-understanding before planning.

A school-supported model makes the platform accessible and scalable.

Noema is designed as a school-supported platform. Schools would pay a yearly subscription per student, allowing it to complement existing counselling and career-readiness programs.

Example pricing$3–7

per student, per year

Why schools would pay
  • Supports career readiness
  • Improves student engagement
  • Encourages self-awareness
  • Complements counselling programs
  • Offers low-cost, scalable implementation

Awarded 1st Place

Noema was designed and presented during a 36-hour designathon, with the core product experience completed in under 24 hours.

Recognition

1st Place

UX Laurier Designathon

Timeline

36 hours

Core product completed in under 24 hours

Deliverables

End-to-end concept

Strategy, user flow, interface design, interactive prototype and final pitch

The strongest feedback was that Noema felt meaningfully different from traditional career tools because it helped students understand themselves before making a decision.

The next phase would test whether reflection creates lasting exploration behaviour.

01

Test with 10–15 Grade 10 and Grade 11 students.

02

Measure whether students return for a second exploration.

03

Improve reflection prompts based on completion rates and student feedback.

04

Prototype motion and microinteractions for the Explore β†’ Reflect β†’ Grow loop.

05

Design a privacy-safe teacher and counsellor view.

06

Explore how AI could summarize reflections into meaningful but safe insights.

Strong product design is often about protecting one core behaviour.

Protecting the core

This project taught me that strong product design is not about adding more features. It is about identifying the behaviour that creates the most value and protecting it.

The right behaviour

For Noema, the core behaviour was not planning. It was reflection after exploration. Reflection turned an activity into self-awareness.

Designing within constraints

The limited timeline forced our team to prioritize quickly, reduce scope and communicate our decisions clearly.

Intentional collaboration

I learned how important it is to communicate the reasoning behind a design, not only the finished interface.

Before students decide their future, they need to understand themselves.

Noema creates a space for that understanding to begin.

Explore→Reflect→Grow

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